With these J-dollars or jambuxx or whatever, you’ll buy perks, secret teams and other cool shit to enhance your Jam-i-tation. On Fire Edition offers a more conventional singleplayer and multiplayer experience, sewed together with an experience-point system that encourages you to keep playing, and to play online, for bigger payouts. Gone is the Remix Tour, which featured some crazy alternate game modes that failed to generate much enthusiasm. NBA Jam: On Fire Edition comes in at $US20 on both consoles’ download services and there’s plenty of value to be had in here. It was a good game, but not eye-popping enough to make that $US50 seem like enough of a value. Unfortunately, when the simulation title collapsed at the last minute, Jam was pressed into duty as EA Sports’ retail basketball offering at $US50. Had Elite actually released we might have had different expectations of Jam. The game’s problem is that its Xbox 360 and PS3 version was supposed to be an add-on, riding shotgun with NBA Elite 11 as a free download. That on top of a new levelling system and a retooled campaign mode makes this, as many are wont to call it, the Jam we always wanted. On Fire Edition also has very seamless and sensible auto-switching, in the case of blocks or steals performed by a CPU teammate. I’m glad to report that NBA Jam: On Fire Edition, available now on PlayStation Network and Xbox Live Marketplace, lets you switch off between players, which may seem like a simple thing, but it opens the game up tremendously. It required some clunky manipulation of your starting lineup and defence, for those who actually played it, often left a man open as you instinctively swarmed to the guy your CPU partner was guarding. The inability to switch off between players was one of the few drawbacks of an otherwise rollicking NBA Jam revival last year.
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